REVIEW: Lara Croft and the Guardian of Light

Tuesday, 4 January 2011

  • iPhone - £3.99
  • iPad - £5.99
When games like World of Goo demonstrate how perfect touch-screen controls can be, it brings a little bit of sunshine to the world. But then another similarly brilliant offering like Guardian of Light comes along and does the exact opposite.
Upon its celebrated release back in the summer, Keza MacDonald correctly enthused about the "heart-racing moments" in Crystal Dynamics' download-only Lara Croft adventure. On a joypad, it was one of the most unexpected highlights of 2010 – especially in co-op.
But despite both the iPhone and iPad conversions being visually impressive, both become horribly fiddly and frustrating to play whenever the game requires any kind of shooting or jumping accuracy.
'Mobile Games Roundup' Screenshot 3
The search for Puff came to an ignominious end.
With an unwieldy array of virtual joysticks and buttons splayed all over the lower portion of the screen, it's a continual fumble trying to perform the basics with any level of proficiency.
And while spray-and-pray shooting tactics may work for the most part, you'll start to lose patience when it comes to creating makeshift platforms with spears, or when the inevitable time-based puzzles appear.
Things that were routine or mildly challenging in the original often become hand-gnawingly annoying. You'll still get through them after a while, but it's a question of whether you can be bothered with such an aggravating handicap.
The bottom line is that Guardian of Light is plainly ill-suited to touch-screen controls, so if you like what you see, you're far better off playing it on the platforms it was actually designed for.
6/10

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