In the PlayStation 3 version of stupendous fighting game Super Street  Fighter IV you can't see downloaded alternate costumes worn by your  opponent if you haven't downloaded them yourself. In the Xbox 360  version you can. Why? 
According to Capcom, it's down to Sony, which doesn't cover the cost of  making additional data available to users. Microsoft, on the other hand,  does. 
"The DLC for the newest costumes is additional data that must be put on  your machines from the first-party networks (XBL and PSN)," community  manager and fighting game legend Seth Killian wrote on Capcom's forum. 
"When you add new data to an existing product, there are significant  costs to do so charged by the first parties. On XBL, those costs were  covered by Microsoft. As a result, the data is distributed to everyone,  so even if you have not bought the new costumes, you can still see them  if you're fighting against someone that has because you still received  the new data required to display them. 
"For Sony, those significant costs are not covered. As a result, you  only get the new costume data when you actually buy the costumes. Those  that don't buy the costumes can't see them, because the new costume data  isn't present on your machine, and so you only see costumes you already  have the data to represent." 
Killian added: "The story is a bit more complicated because the costs of  adding new data vary by region in some cases, and some additions are  free, or free within a certain timeframe, etc., but the bottom line in  this particular case is that Sony would [have] charged Capcom  significant fees for distributing the new costume data to users that  hadn't actually bought the DLC. Microsoft covered those costs, so the  costume data is visible to all there. 
"I wish it were the same all around, but hope this info helps."
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