REVIEW: World of Goo

Tuesday, 4 January 2011

'Mobile Games Roundup' Screenshot 1
They're not wrong.
Now that I've been given no way of improving upon Mr Walker's 10/10, allow me to break with tradition and award Eurogamer's first ever 11/10 [no –Ed], because somehow those ludicrously talented San Franciscans have gone and made it better than it was already.
In truth, the game itself hasn't changed a jot. You still have to build large wobbling structures made entirely out of goo. You still have to painstakingly attach each blob to one or more other blobs, and try to fashion a path to a nearby pipe. You're still trying to get as many blobs to the exit pipe in the least number of moves.
What's changed, of course, is the input method. Whereas before you were dragging and dropping blobs with a mouse cursor, or pointing the Wii remote, the iPad feels utterly tailor-made for the task at hand.
Afforded the ability to drag and drop the blobs with your fingertips, there's a satisfying degree of instant precision available to you, which allows you to make the kind of fine adjustments that make the hair's-breadth difference between success and failure.
The rest you probably know about already: the fantastic visuals, the cracked humour, the five contrasting chapters that keep you transfixed right to the end. If a better game ever comes to the iPad, you might well spontaneously combust.
10/10

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