Review: Dungeon Hunter 2 [GAME]

Tuesday, 4 January 2011

Dungeon Hunter 2

  • iPhone - £3.49
  • iPad - £3.49
As much as I absolutely cannot bloody stop playing Dungeon Hunter 2, it's impossible to get away from the repetitive ridiculousness of the whole affair.
'Mobile Games Roundup' Screenshot 5
No dungeons were harmed in the playing of this game.
You run around a splendidly illustrated Gothicus, duffing up everything in your path, hoovering up loot at every turn, levelling up every 10 minutes, and following daft quests that essentially involve little more than duffing up yet more respawning goons with your thumb clamped on the attack button.
And yet, despite yourself, you become completely and utterly locked into its hideously addictive formula. You know that the flailing hackandslash combat mechanics are wafer thin. You know that smashing up pots and scooping up gold is largely inconsequential. You know that assigning skills points and specialisms creates the moreish illusion of progress, and yet, there you are, investing hour upon hour of your life into getting gaming's equivalent of a choccy drop.
If you're not someone who gets too existential about the games they play, then step right up. It even has four-player wi-fi co-op multiplayer, assuming that you'd rather hack and slash yourselves into a coma in the same room as your friends, rather than enjoy this guilty pleasure alone, where no-one can judge you or see your haunted expression.
7/10

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